Economy & time

  • Starting money: $2,500,000.
  • NOT an idle game (for beta): time only passes while the game is open, at a constant speed, or 2x or 4x with fast forward (see Top bar).
  • On quit, the game saves and the world freezes. On Continue, everything resumes exactly where it left off. Ships do not move and no money is earned while the game is closed.
  • Ships trade (see Trading): they buy a commodity at one port and sell it at the next. Profit is the price difference, less fuel, repairs, canal tolls, port fees and crew wages.
  • Port fees: a delivery sold at a port where the company has no HQ or hub pays 10% of the trade's margin (what the cargo sold for, less what it cost; nothing on a trade at a loss). The sale's log line shows it ("port fee $1,200"), the route screen's leg preview allows for it, and the Finances tab totals it as "Port fees" (the ship table puts it with the tolls).
  • Crew wages: every ship has captains and crew by its tier. Every two calendar weeks (about 17 minutes of play) each ship that worked in that time (sailed, did a job or a stop in port) pays its full wages: $3,270 a captain and $1,090 a crew member (a Scooter $5,450, a Dominator $361,880); ships idle the whole time pay nothing. Calibrated on the median profitable route: about 20% of a Scooter's profit, 10% of a Feeder 100's, 5% of a Dominator's (crew-heavy livestock carriers more, big tankers and car carriers less). Each ship's officers are characters made up when it's bought: the first is its Captain, in command, the rest its Mates. The shop's cards list each model's officers ("Captain + 2 mates"), crew and wages; the log says each payday ("Payday: $16,350 in crew wages for 3 ships"); the Finances tab totals them as "Crew wages" and gives each ship a Wages column.
  • Loans: on the Finances page's Your company tab, under Keep in the bank, a Loan row shows what's owed with Borrow $1M and Pay back $1M buttons: up to $10M in $1M steps (paying back needs the money; the last step pays off what's left). Interest of 8% a year is charged on what's owed each crew payday (a period's share, $30,685 on $10M), logged and counted in Finances as "Loan interest" (part of operating profit). Saved with the company.
  • Debt: wages are paid whatever the money, so they can take it below $0 (the top bar shows it in red). A company in debt runs its ships on credit, buying their fuel, repairs, full cargo loads and canal tolls whatever the money, so nothing stops and sales pay the debt off; but it can buy nothing else (ships, upgrades, hub points) until it's back above $0.
  • Every delivery (when unloading finishes) adds its units to the company's delivered totals, by commodity (shown on the Finances screen).
  • Ships buy their own fuel at each port's local price, which follows the oil price there (cheapest in the Gulf, most expensive on remote islands); on average it's half the old $2.40. Repair costs are half what they were.
  • Endless sandbox — no win condition.